﻿/**
 * Copyright (C) 2011 original author and authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NGuice.Inject.Spi
{
    /// <summary>
    /// 当Nguice遭遇到一个可注入类型时的监听器。如果给定的类型在一种情形下具有它的构造注入但方法和域
    /// 在其他情形下使用方法和域注入，NGuice将通知此方法一次
    /// </summary>
    public interface ITypeListener
    {
        /// <summary>
        /// 当NGuice遭遇了一个新的合格的构造器或成员注入时调用。在注入器创建期间调用
        /// </summary>
        /// <param name="I">NGuice遭遇到的注入类型</param>
        void Hear<I>(ITypeEncounter<I> encounter);
    }
}
